Death Guaranteed Games presents a macabre zero-level funnel for Dungeon Crawl Classics where a seemingly ordinary village funeral spirals into supernatural horror. A great introductory module for new players to DCC, but easily adapted to campaign play after the death of a beloved character. After all… it starts at a funeral.
The town has seen too many changes lately. Barely anyone remembers when it started and none know just who is behind the cult. Even the cult knows less than they would like. The villagers must figure or fight their way out of the shenanigans that have disrupted their sleepy little hamlet before all hope is lost.
This compelling module emerged from a unique collaboration between Judge Cro and his teenage daughter, with artwork by the father-daughter team of Josh and Amara Garner.
Civilizations rise and fall and are forgotten by time and buried in sand. In the Great Desert South of The Known Lands once lived and thrived the ancient Azinir people who built a great temple to their demonic patron Atum-Isfet, Demonic Lord of Entropy and patron of un-death. Ten-thousand men and women worked themselves to death over twenty years to build the megalithic structure and on the night that the final stone was placed, the Caliph to the Azinir people sealed himself, his concubines, and his attendants inside the pyramid along with the royal treasury, never to be seen again. Deep within his tomb, the Caliph made his most profane offering to the great demonic prince in a bid for that which every ruler seeks throughout his lifetime…
The Secret of Kythe Hollow
Throughout the Shudder Mountains there are many local traditions, but in one sleepy village there is what is known as “The Tradition.” Now, the villagers of Steller are Sovereign-fearin’, hard-workin’ common folk. They tend their farms, livestock, and shops leading a quiet, simple life. When the rains come on the vernal equinox, the time for The Tradition must be carried out. Folk say The Tradition started generations ago to keep the land healthy and free of the evil entity known as Nengal, The Wild One. But what is The Tradition? Will the party of traveling adventurers unravel The Secret of Kythe Hollow before an ancient and malevolent evil spreads across the land and consumes the townsfolk and all that they hold precious?
Find out in this new 3rd level adventure module set in the Shudder Mountains and for use with the DCC RPG rule system.
Your quiet village is attacked in the night. Your neighbors and loved ones dragged off by hooded figures into the very mist that now fills your town. You must band together to investigate the source of this strange mist and rescue those who were taken. If you survive, you will realize this is just the beginning and greater chaos is on the horizon.
This adventure kicks off the 6 Blades of Calisdoom adventure path. Will your players choose to gather the six ancient relics and destroy them, forever banishing the Chaos Lord that created them? Or will they succumb to their influence and use the blades to summon it forth to the mortal realm to reign in its terror once again?