Death is Brutal, Gritty,

...And Guaranteed

RPG Adventures That Kill

Step into the grim and unforgiving world of Death Guaranteed Games, where every shadow conceals a lethal trap and survival is a fleeting illusion. We don’t craft mere RPGs; we forge brutal, gritty experiences that plunge you headfirst into the heart of old-school dungeon crawling. Forget modern comforts and balanced encounters – here, your wits and courage are your only allies against the unspeakable horrors that await.

As devoted disciples of the old ways, we’ve forged an unholy alliance with the legendary Goodman Games, ensuring our adventures are fully compatible with Dungeon Crawl Classics. This partnership guarantees that every roll of the dice carries the weight of destiny, and every decision could spell the difference between triumph and a gruesome demise.

Join us, and embrace the challenge – if you dare. After all, in our dungeons, death is not just a possibility; it’s practically guaranteed.

Unleash The Chaos

The Cult That Never Was

The Cult

That

Never Was

A seemingly ordinary village funeral spirals into supernatural horror. Dragging the whole town into a darkness that has waited generations to emerge. Villagers must transform into unlikely heroes as the very ground beneath their feet betrays them.

Death Guaranteed Games The Great Pyramid of Atum-Isfet

The Great

Pyramid of

Atum-Isfet

In the Great Desert South of The Known Lands, Atum-Isfet, Demonic Lord of Entropy and patron of un-death seals his concubines, attendants, the royal treasury, and himself inside his pyramid and makes a profane offering in a bid for immortality.

The Six Swords of Calisdoom

The

Six Swords of Calisdoom

In the Great Desert South of The Known Lands, Atum-Isfet, Demonic Lord of Entropy and patron of un-death seals his concubines, attendants, the royal treasury, and himself inside his pyramid and makes a profane offering in a bid for immortality.

New Game Launch

The Cult That Never Was

Death Guaranteed Games brings you a zero-level funnel adventure for Dungeon Crawl Classics! A great introductory module for new players to DCC, but easily adapted to campaign play after the death of a beloved character. After all, it starts at a funeral.
 
The town has seen too many changes lately. Barely anyone remembers when it started and none know just who is behind the Cult. Even the cult knows less than they would like. The villagers find themselves at yet another funeral, but this time everything comes undone. They must figure or fight their way out of the shenanigans that have disrupted their sleepy little hamlet.
The Cult That Never Was

This compelling module emerged from a unique collaboration between Judge Cro and his teenage daughter, with artwork by the father-daughter team of Josh and Amara Garner.