Death is Brutal, Gritty,
...And Guaranteed
RPG Adventures That Kill
Step into the grim and unforgiving world of Death Guaranteed Games, where every shadow conceals a lethal trap and survival is a fleeting illusion. We don’t craft mere RPGs; we forge brutal, gritty experiences that plunge you headfirst into the heart of old-school dungeon crawling. Forget modern comforts and balanced encounters – here, your wits and courage are your only allies against the unspeakable horrors that await.
As devoted disciples of the old ways, we’ve forged an unholy alliance with the legendary Goodman Games, ensuring our adventures are fully compatible with Dungeon Crawl Classics. This partnership guarantees that every roll of the dice carries the weight of destiny, and every decision could spell the difference between triumph and a gruesome demise.
Join us, and embrace the challenge – if you dare. After all, in our dungeons, death is not just a possibility; it’s practically guaranteed.
Unleash The Chaos

The Cult
That
Never Was
A seemingly ordinary village funeral spirals into supernatural horror. Dragging the whole town into a darkness that has waited generations to emerge. Villagers must transform into unlikely heroes as the very ground beneath their feet betrays them.

The Great
Pyramid of
Atum-Isfet
In the Great Desert South of The Known Lands, Atum-Isfet, Demonic Lord of Entropy and patron of un-death seals his concubines, attendants, the royal treasury, and himself inside his pyramid and makes a profane offering in a bid for immortality.

The
Six Swords of Calisdoom
In the Great Desert South of The Known Lands, Atum-Isfet, Demonic Lord of Entropy and patron of un-death seals his concubines, attendants, the royal treasury, and himself inside his pyramid and makes a profane offering in a bid for immortality.
New Game Launch
The Cult That Never Was
This compelling module emerged from a unique collaboration between Judge Cro and his teenage daughter, with artwork by the father-daughter team of Josh and Amara Garner.